Design Thinking Process
Design Thinking Process
Design Thinking Process
Design Thinking Process
Design Thinking Process
Discover
Discover
Discover
Discover
User interviews
User Research
Competitive Analysis
User interviews
User Research
Competitive Analysis
User interviews
User Research
Competitive Analysis
User interviews
User Research
Competitive Analysis
User interviews
User Research
Competitive Analysis
Define
Define
Define
Define
Empathy map
Journey Map
Personas
Empathy map
Journey Map
Personas
Empathy map
Journey Map
Personas
Empathy map
Journey Map
Personas
Empathy map
Journey Map
Personas
Ideate
Ideate
Ideate
Ideate
User flow
Card sorting
Information Architecture
User flow
Card sorting
Information Architecture
User flow
Card sorting
Information Architecture
User flow
Card sorting
Information Architecture
User flow
Card sorting
Information Architecture
Design
Design
Design
Design
Wireframes
Visual Design
Wireframes
Visual Design
Wireframes
Visual Design
Wireframes
Visual Design
Wireframes
Visual Design
Test
Test
Test
Test
Usability testing
Implementing Feedback
Usability testing
Implementing Feedback
Usability testing
Implementing Feedback
Usability testing
Implementing Feedback
Usability testing
Implementing Feedback
JTBD
JTBD
JTBD
JTBD
JTBD
data analysis+Insights
data analysis+Insights
data analysis+Insights
data analysis+Insights
data analysis+Insights
selection criteria
selection criteria
selection criteria
selection criteria
selection criteria
Quantitative surveys
Quantitative surveys
Quantitative surveys
Quantitative surveys
Quantitative surveys
Qualitative interviews
Qualitative interviews
Qualitative interviews
Qualitative interviews
Qualitative interviews
user journey map
user journey map
user journey map
user journey map
user journey map
Empathy Map
Empathy Map
UX research methods
UX research methods
UX research methods
UX research methods
UX research methods
Qualitative vs. quantitative
Research methods fall into two categories: quantitative and qualitative.
Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.
In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.
Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.
Attitudinal vs. behavioral
Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.
It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.
Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.
Generative vs. evaluative
Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.
It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.
Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.
It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.
Qualitative vs. quantitative
Research methods fall into two categories: quantitative and qualitative.
Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.
In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.
Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.
Attitudinal vs. behavioral
Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.
It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.
Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.
Generative vs. evaluative
Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.
It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.
Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.
It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.
Qualitative vs. quantitative
Research methods fall into two categories: quantitative and qualitative.
Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.
In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.
Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.
Attitudinal vs. behavioral
Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.
It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.
Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.
Generative vs. evaluative
Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.
It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.
Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.
It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.
Qualitative vs. quantitative
Research methods fall into two categories: quantitative and qualitative.
Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.
In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.
Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.
Attitudinal vs. behavioral
Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.
It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.
Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.
Generative vs. evaluative
Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.
It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.
Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.
It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.
Qualitative vs. quantitative
Research methods fall into two categories: quantitative and qualitative.
Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.
In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.
Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.
Attitudinal vs. behavioral
Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.
It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.
Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.
Generative vs. evaluative
Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.
It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.
Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.
It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.
Storytelling
Storytelling
Storytelling
Storytelling
Storytelling
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
The Story Triangle
Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.
For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.
Books
Books
Books
Books
Figma Pro | SwiftUI | React
Figma Pro | SwiftUI | React
Figma Pro | SwiftUI | React
Figma Pro | SwiftUI | React
Figma Pro | SwiftUI | React
HTML & CSS - Beginner to Pro
HTML & CSS Full Course - Beginner to Pro
HTML & CSS Full Course - Beginner to Pro
HTML & CSS Full Course - Beginner to Pro
HTML & CSS Full Course - Beginner to Pro
My mentor | 12+ years of experience in application design | Educator | Entrepreneur
My mentor | 12+ years of experience in application design | Educator | Entrepreneur
My mentor | 12+ years of experience in application design | Educator | Entrepreneur
My mentor | 12+ years of experience in application design | Educator | Entrepreneur
My mentor | 12+ years of experience in application design | Educator | Entrepreneur