Design Thinking Process

Design Thinking Process

Design Thinking Process

Design Thinking Process

Design Thinking Process

Discover

Discover

Discover

Discover

User interviews

User Research

Competitive Analysis

User interviews

User Research

Competitive Analysis

User interviews

User Research

Competitive Analysis

User interviews

User Research

Competitive Analysis

User interviews

User Research

Competitive Analysis

Define

Define

Define

Define

Empathy map

Journey Map

Personas

Empathy map

Journey Map

Personas

Empathy map

Journey Map

Personas

Empathy map

Journey Map

Personas

Empathy map

Journey Map

Personas

Ideate

Ideate

Ideate

Ideate

User flow

Card sorting

Information Architecture

User flow

Card sorting

Information Architecture

User flow

Card sorting

Information Architecture

User flow

Card sorting

Information Architecture

User flow

Card sorting

Information Architecture

Design

Design

Design

Design

Wireframes

Visual Design

Wireframes

Visual Design

Wireframes

Visual Design

Wireframes

Visual Design

Wireframes

Visual Design

Test

Test

Test

Test

Usability testing

Implementing Feedback


Usability testing

Implementing Feedback

Usability testing

Implementing Feedback


Usability testing

Implementing Feedback

Usability testing

Implementing Feedback

JTBD

JTBD

JTBD

JTBD

JTBD

data analysis+Insights

data analysis+Insights

data analysis+Insights

data analysis+Insights

data analysis+Insights

selection criteria

selection criteria

selection criteria

selection criteria

selection criteria

Quantitative surveys

Quantitative surveys

Quantitative surveys

Quantitative surveys

Quantitative surveys

Qualitative interviews

Qualitative interviews

Qualitative interviews

Qualitative interviews

Qualitative interviews

user journey map

user journey map

user journey map

user journey map

user journey map

Empathy Map

Empathy Map

UX research methods

UX research methods

UX research methods

UX research methods

UX research methods

Qualitative vs. quantitative

  • Research methods fall into two categories: quantitative and qualitative.

  • Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.

  • In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.

  • Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.

Attitudinal vs. behavioral

  • Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.

  • It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.

  • Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.

Generative vs. evaluative

  • Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.

  • It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.

  • Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.

  • It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.

Qualitative vs. quantitative

  • Research methods fall into two categories: quantitative and qualitative.

  • Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.

  • In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.

  • Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.

Attitudinal vs. behavioral

  • Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.

  • It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.

  • Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.

Generative vs. evaluative

  • Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.

  • It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.

  • Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.

  • It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.

Qualitative vs. quantitative

  • Research methods fall into two categories: quantitative and qualitative.

  • Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.

  • In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.

  • Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.

Attitudinal vs. behavioral

  • Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.

  • It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.

  • Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.

Generative vs. evaluative

  • Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.

  • It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.

  • Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.

  • It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.

Qualitative vs. quantitative

  • Research methods fall into two categories: quantitative and qualitative.

  • Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.

  • In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.

  • Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.

Attitudinal vs. behavioral

  • Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.

  • It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.

  • Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.

Generative vs. evaluative

  • Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.

  • It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.

  • Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.

  • It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.

Qualitative vs. quantitative

  • Research methods fall into two categories: quantitative and qualitative.

  • Qualitative research centers on capturing subjective user experiences, aiming to uncover the underlying motivations, reasons, and behaviors.

  • In contrast, quantitative research involves collecting and analyzing numerical data to identify patterns, trends, and significance, quantifying user behaviors and preferences, allowing for generalizations and statistical insights.

  • Qualitative research typically employs a smaller sample size, often around 40 participants as recommended by Nielsen Norman Group.

Attitudinal vs. behavioral

  • Attitudinal research seeks to understand user attitudes, perceptions, and beliefs, exploring the 'why' behind their decisions and actions.

  • It often uses surveys or interviews to elicit user feelings, preferences, or opinions about a product or service, focusing on capturing emotional and opinion-based data.

  • Behavioral research, however, concentrates on users' actions, employing observation methods like usability testing, eye-tracking, or heat maps to study user behavior.

Generative vs. evaluative

  • Generative research aims to inspire creativity and generate new ideas, concepts, and insights to inform the design process.

  • It involves activities such as brainstorming sessions, card sorting, and co-design with users to inspire innovative, user-centric solutions.

  • Evaluative research, on the other hand, focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes.

  • It comes into play after creating a product prototype, helping to identify strengths and weaknesses by comparing different design versions through methods like A/B testing to ensure the design meets user needs and expectations.

Storytelling

Storytelling

Storytelling

Storytelling

Storytelling

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

The Story Triangle

Effective storytelling involves a dynamic interaction among the story, the storyteller, and the audience, forming the "story triangle." A compelling story should be a conversation rather than a one-way broadcast. Different audiences may interpret the same story differently due to their unique backgrounds and experiences, which influence their inferences and fill in missing information.

For instance, imagine we are sharing a story about a user named Mary who faces a choice between taking a bus or a taxi to the central station after an evening concert. The story aims to promote a bus-tracking app that competes with ride-sharing services and encourages the use of public transportation. This exemplifies the active role of the audience, as they connect the story with their own experiences and motivations.

Books

Books

Books

Books

Sharing his 20+ years of design experience

Sharing his 20+ years of design experience

Sharing his 20+ years of design experience

Sharing his 20+ years of design experience

Sharing his 20+ years of design experience

Focused on UX Research| Simplify complex issues

Focused on UX Research| Simplify complex issues

Focused on UX Research| Simplify complex issues

Focused on UX Research| Simplify complex issues

Focused on UX Research| Simplify complex issues

Figma Pro | SwiftUI | React

Figma Pro | SwiftUI | React

Figma Pro | SwiftUI | React

Figma Pro | SwiftUI | React

Figma Pro | SwiftUI | React

Storytelling | Business of Design

Storytelling | Business of Design

Storytelling | Business of Design

Storytelling | Business of Design

Storytelling | Business of Design

HTML & CSS - Beginner to Pro

HTML & CSS Full Course - Beginner to Pro

HTML & CSS Full Course - Beginner to Pro

HTML & CSS Full Course - Beginner to Pro

HTML & CSS Full Course - Beginner to Pro

My mentor | 12+ years of experience in application design | Educator | Entrepreneur

My mentor | 12+ years of experience in application design | Educator | Entrepreneur

My mentor | 12+ years of experience in application design | Educator | Entrepreneur

My mentor | 12+ years of experience in application design | Educator | Entrepreneur

My mentor | 12+ years of experience in application design | Educator | Entrepreneur